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Examples of more fantastical video games that bend the rules of physics in favor of streamlining and entertainment, include Wing Commander, Star Wars: X-Wing and Freelancer.
Many games feature space combat, and some games feature commerce and trading in addition to combat.
Exceptions include the first Independence War and the Star Trek: Bridge Commander series, which model craft at a larger scale and/or in a more strategic fashion.
It should be noted that I-War also features Newtonian style physics for the behaviour of the space craft, but not orbital mechanics.
Realistic space simulators seek to represent a vessel's behaviour under the influence of the Laws of Physics.
As such, the player normally concentrates on following checklists or planning tasks.